MCP Unity currently provides the following tools:
execute_menu_item: Executes Unity menu items (functions tagged with the MenuItem attribute) select_object: Selects game objects in the Unity hierarchy package_manager: Installs, removes, and updates packages in the Unity Package Manager run_tests: Runs tests using the Unity Test Runner notify_message: Displays messages in the Unity Editor MCP Unity currently provides the following resources:
get_menu_items: Retrieves a list of all available menu items in the Unity Editor to facilitate execute_menu_item tool get_hierarchy: Retrieves a list of all game objects in the Unity hierarchy get_console_logs: Retrieves a list of all logs from the Unity console get_packages: Retrieves information about installed and available packages from the Unity Package Manager get_assets: Retrieves information about assets in the Unity Asset Database
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Executes Unity menu items (functions tagged with the MenuItem attribute). Example prompt: 'Execute the menu item 'GameObject/Create Empty' to create a new empty GameObject'
Selects game objects in the Unity hierarchy by path or instance ID. Example prompt: 'Select the Main Camera object in my scene'
Updates a GameObject's core properties (name, tag, layer, active/static state), or creates the GameObject if it does not exist. Example prompt: 'Set the Player object's tag to 'Enemy' and make it inactive'
Updates component fields on a GameObject or adds it to the GameObject if it does not contain the component. Example prompt: 'Add a Rigidbody component to the Player object and set its mass to 5'
Installs new packages in the Unity Package Manager. Example prompt: 'Add the TextMeshPro package to my project'
Runs tests using the Unity Test Runner. Example prompt: 'Run all the EditMode tests in my project'
Send a console log to Unity. Example prompt: 'Send a console log to Unity Editor'
Adds an asset from the AssetDatabase to the Unity scene. Example prompt: 'Add the Player prefab from my project to the current scene'
Creates a prefab with optional MonoBehaviour script and serialized field values. Example prompt: 'Create a prefab named 'Player' from the 'PlayerController' script'
Creates a new scene and saves it to the specified path. Example prompt: 'Create a new scene called 'Level1' in the Scenes folder'
Loads a scene by path or name, with optional additive loading. Example prompt: 'Load the MainMenu scene'
Deletes a scene by path or name and removes it from Build Settings. Example prompt: 'Delete the old TestScene from my project'
Gets detailed information about a specific GameObject including all components. Example prompt: 'Get the details of the Player GameObject'
Retrieves logs from the Unity console with pagination support. Example prompt: 'Show me the last 20 error logs from the Unity console'
Recompiles all scripts in the Unity project. Example prompt: 'Recompile scripts in my Unity project'
Saves the current active scene, with optional Save As to a new path. Example prompt: 'Save the current scene' or 'Save the scene as 'Assets/Scenes/Level2.unity''
Gets information about the active scene including name, path, dirty state, and all loaded scenes. Example prompt: 'What scenes are currently loaded in my project?'
Unloads a scene from the hierarchy (does not delete the scene asset). Example prompt: 'Unload the UI scene from the hierarchy'
Duplicates a GameObject in the scene with optional renaming and reparenting. Example prompt: 'Duplicate the Enemy prefab 5 times and rename them Enemy_1 through Enemy_5'
Deletes a GameObject from the scene. Example prompt: 'Delete the old Player object from the scene'
Changes the parent of a GameObject in the hierarchy. Example prompt: 'Move the HealthBar object to be a child of the UI Canvas'
Moves a GameObject to a new position (local or world space). Example prompt: 'Move the Player object to position (10, 0, 5) in world space'
Rotates a GameObject to a new rotation (local or world space, Euler angles or quaternion). Example prompt: 'Rotate the Camera 45 degrees on the Y axis'
Scales a GameObject to a new local scale. Example prompt: 'Scale the Enemy object to twice its size'
Sets position, rotation, and scale of a GameObject in a single operation. Example prompt: 'Set the Cube's position to (0, 5, 0), rotation to (0, 90, 0), and scale to (2, 2, 2)'
Creates a new material with specified shader and saves it to the project. Example prompt: 'Create a red material called 'EnemyMaterial' using the URP Lit shader'
Assigns a material to a GameObject's Renderer component. Example prompt: 'Assign the 'EnemyMaterial' to the Enemy GameObject'
Modifies properties of an existing material (colors, floats, textures). Example prompt: 'Change the color of 'EnemyMaterial' to blue and set metallic to 0.8'
Gets detailed information about a material including shader and all properties. Example prompt: 'Show me all the properties of the 'PlayerMaterial'
Executes multiple tool operations in a single batch request, reducing round-trips and enabling atomic operations with optional rollback on failure. Example prompt: 'Create 10 empty GameObjects named Enemy_1 through Enemy_10 in a single batch operation'