This MCP server implementation provides integration between Godot and the Model Context Protocol, allowing access to the currently open script in the Godot editor. Developed as a TypeScript server with a Godot editor plugin, it enables AI assistants like Claude to interact with Godot scripts, supporting features such as reading current scripts, listing project scripts, and updating script information. The implementation is designed for game developers and AI researchers looking to enhance their Godot development workflow with AI assistance.
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Returns the scene tree structure.
Gets properties of a specific node.
Creates a new node.
Deletes a node.
Updates node properties.
Lists all scripts in the project.
Reads a specific script.
Updates script content.
Creates a new script.
Provides analysis of a script.
Lists all scenes in the project.
Reads scene structure.
Creates a new scene.
Saves current scene.
Gets project settings.
Lists project resources.
Gets current editor state.
Runs the project.
Stops the running project.