A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the Model Context Protocol (MCP). This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
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Gets messages from or clears the console.
Manages C# scripts (create, read, update, delete).
Controls and queries the editor's state and settings.
Manages scenes (load, save, create, get hierarchy, etc.).
Performs asset operations (import, create, modify, delete, etc.).
Performs shader CRUD operations (create, read, modify, delete).
Manages GameObjects: create, modify, delete, find, and component operations.
Executes Unity Editor menu items (e.g., 'File/Save Project').
Precise text edits with precondition hashes and atomic multi-edit batches.
Structured C# method/class edits (insert/replace/delete) with safer boundaries.
Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
Runs a test in the Unity Editor.