The MCPServer plugin for Unreal Engine Editor transforms the editor into an MCP-compatible server for AI agent interaction. It leverages Python's asyncio framework with a custom event loop implementation to handle asynchronous operations within the Unreal Editor environment. The server integrates with Unreal's slate tick system to maintain responsiveness while processing requests, and requires dependencies like mcp, anyio, click, and starlette. This implementation enables AI agents to programmatically control and interact with Unreal Editor functionality, making it valuable for automating editor workflows and enabling AI-driven content creation.
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This MCP server may use standard commands or have its functionality documented in the README. Check the Setup or README tabs for more information.
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