A Model Context Protocol (MCP) implementation for the Godot game engine, allowing game developers to integrate AI capabilities into their Godot projects.
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Open the Godot editor for a specific project.
Execute Godot projects in debug mode.
Retrieve console output and error messages from the running project.
Stop the currently running Godot project programmatically.
Retrieve the installed version of the Godot engine.
Find and list Godot projects in a specified directory.
Get detailed information about the structure of a specific Godot project.
Create a new scene with specified root node types.
Add nodes to existing scenes with customizable properties.
Load sprites and textures into Sprite2D nodes.
Export 3D scenes as MeshLibrary resources for use with GridMap.
Save scenes with options for creating variants.
Get UID for specific files in Godot 4.4 projects.
Update UID references by resaving resources in Godot projects.