UnrealMCP enables AI assistants to interact with Unreal Engine through a TCP server that exposes scene manipulation, material creation, and blueprint generation capabilities. The implementation includes both C++ components that integrate directly with the Unreal Editor and Python modules that implement the Model Context Protocol, allowing tools like Claude Desktop and Cursor to send commands to Unreal Engine. It features a modular command system that can be extended with custom handlers, making it particularly valuable for AI-assisted game development and virtual production workflows.
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Retrieve information about the current scene.
Spawn a new object in the scene. Parameters: class_name (string), asset_path (string), location (tuple), rotation (tuple), scale (tuple), name (string).
Remove an object from the scene.
Change properties of an existing object.
Run Python commands in Unreal's Python environment.