Godot
Summary
A Model Context Protocol (MCP) implementation for the Godot game engine, allowing game developers to integrate AI capabilities into their Godot projects.
Available Actions(14)
launch_editor
Open the Godot editor for a specific project.
run_project
Execute Godot projects in debug mode.
get_debug_output
Retrieve console output and error messages.
stop_project
Stop Godot projects programmatically.
get_godot_version
Retrieve the installed Godot version.
list_projects
Find Godot projects in a specified directory.
get_project_info
Get detailed information about project structure.
create_scene
Create new scenes with specified root node types.
add_node
Add nodes to existing scenes with customizable properties.
load_sprite
Load sprites and textures into Sprite2D nodes.
export_mesh_library
Export 3D scenes as MeshLibrary resources for GridMap.
save_scene
Save scenes with options for creating variants.
get_uid
Get UID for specific files.
update_project_uids
Update UID references by resaving resources.
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