MCPServers

Summary

A Model Context Protocol (MCP) implementation for the Godot game engine, allowing game developers to integrate AI capabilities into their Godot projects.

Available Actions(14)

launch_editor

Open the Godot editor for a specific project.

run_project

Execute Godot projects in debug mode.

get_debug_output

Retrieve console output and error messages.

stop_project

Stop Godot projects programmatically.

get_godot_version

Retrieve the installed Godot version.

list_projects

Find Godot projects in a specified directory.

get_project_info

Get detailed information about project structure.

create_scene

Create new scenes with specified root node types.

add_node

Add nodes to existing scenes with customizable properties.

load_sprite

Load sprites and textures into Sprite2D nodes.

export_mesh_library

Export 3D scenes as MeshLibrary resources for GridMap.

save_scene

Save scenes with options for creating variants.

get_uid

Get UID for specific files.

update_project_uids

Update UID references by resaving resources.

Last Updated: April 17, 2025

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언어

TypeScript

카테고리

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