A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the Model Context Protocol (MCP). This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
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Manage assets in the Unity project.
Control various editor functions within Unity.
Manage game objects in the Unity scene.
Manage components attached to game objects.
Manage materials used in the Unity project.
Manage prefabs in the Unity project.
Manage scenes in the Unity project.
Manage scripts in the Unity project.
Manage scriptable objects in the Unity project.
Manage shaders used in the Unity project.
Manage visual effects in the Unity project.
Execute multiple operations in batch, significantly faster than individual calls.
Find game objects in the Unity scene.
Search for specific content within a file.
Read output from the Unity console.
Refresh the Unity editor to ensure all changes are reflected.
Run tests defined in the Unity project.
Retrieve information about a specific test job.
Execute a menu item command in the Unity editor.
Apply text edits to scripts or other text files.
Apply script-specific edits.
Validate the correctness of a script.
Create a new script file in the Unity project.
Delete a script file from the Unity project.
Retrieve the SHA hash for a specific file or commit.