Unity
Summary
A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the Model Context Protocol (MCP). This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
Available Actions(7)
read_console
Gets messages from or clears the console.
manage_script
Manages C# scripts, allowing you to create, read, update, or delete scripts.
manage_editor
Controls and queries the editor's state and settings.
manage_scene
Manages scenes, including loading, saving, creating, and getting the hierarchy.
manage_asset
Performs asset operations such as importing, creating, modifying, and deleting assets.
manage_gameobject
Manages GameObjects: create, modify, delete, find, and perform component operations.
execute_menu_item
Executes a menu item via its path (e.g., 'File/Save Project').
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