UnityMCP enables seamless integration between Unity Editor and AI assistants through the Model Context Protocol. It consists of a C# Unity plugin that monitors editor state and executes commands, paired with a TypeScript MCP server that exposes Unity functionality through standardized tools. The implementation provides real-time access to scene hierarchies, project structures, and GameObject manipulation, allowing AI assistants to retrieve editor state, execute C# code directly in the editor, and access Unity logs. This makes it particularly valuable for AI-assisted game development workflows, automated testing, and interactive debugging sessions.
No explicit actions found
This MCP server may use standard commands or have its functionality documented in the README. Check the Setup or README tabs for more information.
No reviews yet. Be the first to review!
Sign in to join the conversation