A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the Model Context Protocol (MCP). This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
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Gets messages from or clears the console.
Manages C# scripts (create, read, update, delete).
Controls and queries the editor's state and settings.
Manages scenes (load, save, create, get hierarchy, etc.).
Performs asset operations (import, create, modify, delete, etc.).
Manages GameObjects: create, modify, delete, find, and component operations.
Executes a menu item via its path (e.g., 'File/Save Project').