This MCP implementation provides a Minecraft integration, allowing AI models to interact with and control Minecraft game environments. Built using TypeScript and Node.js, it leverages the minecraft-protocol and mineflayer libraries to establish connections and manipulate in-game entities. The implementation supports various Minecraft versions and includes features like pathfinding and automated actions. It's designed for researchers, educators, and developers interested in using Minecraft as a sandbox for AI experimentation, educational simulations, or creating advanced in-game automation tools.
暂无评论. 成为第一个评论的人!
登录以参与讨论
Send chat messages to the server.
Make the bot jump.
Make the bot move forward.
Make the bot move backward.
Make the bot turn left.
Make the bot turn right.
Place a block at specified coordinates.
Break a block at specified coordinates.
Get information about a block at specified coordinates.
Select a hotbar slot (0-8).
Get contents of bot's inventory.
Equip an item by name to specified destination.
Get bot's current status (health, food, position, etc.).
Get list of nearby entities within range.
Attack a nearby entity by name.
Use/activate the currently held item.
Stop using/deactivate the current item.
Make the bot look at specific coordinates.
Follow a specific player.
Stop following current target.
Navigate to specific coordinates.